Monday, 6 of February of 2012

Sculpted Head Model

I’ve been playing with the sculpting mechanism in Blender, and created a very basic head model the other night. It’s so easy to use the sculpting tools, and you can create amazing works of art very quickly with it!

I’m saying you can, because I on the other hand still need more practice. Consider this a proof of concept. It is my Alpha-render, as I call it, something that shouldn’t be shown to the public, but what the hey. Next up I need to do some more overhauling and finally educate myself on textures. That will be the Beta.


Also, if you want your models to just generally look better, ie more realistic, just follow this simple Three Point Lighting tutorial. That and research Ambient Occlusion and Subsurface Scattering. Enabling them makes your renders take minutes instead of seconds per frame, but makes it look much more realistic.


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