Monday, 6 of February of 2012

Walker Leg Constraints

After a great deal of research and experimenting, I finally finished constraining the Walker Leg properly. There is one last bit of functionality that I would like to add, but that can be done later when I have more free time. Each piece is parented to a point on the piece above it, a sort of hierarchy. That, combined with some rotation and location constraints, makes the leg move as realistically as possible/necessary.

I’ll be posting a shaded version later. This video is the quality I see when working inside blender, and only takes about five minutes to render since it uses OpenGL.

–Lace


Leave a comment