Monday, 6 of February of 2012

Normal Mapping in Blender

Normal mapping is quite possibly THE coolest thing I have ever done in Blender. I absolutely love it. I just can’t describe how awesome it is. But I did come up with a decent way to help one visualize it.

Imagine you have a regular piece of white printer paper as well as a pencil at your disposal. You sit down and scratch out a decent, well shaded drawing of whatever you like, say, a house, for example. Now, that well shaded house has light and dark sections that make it look much more realistic than if it were just a two tone sketch, right?

Now imagine that when you hold the paper in front of your face and turn it left and right, the shading changes! As if it were a 3d object, the ‘lighting’ of the scene you scribbled on paper magically changes, and it’s only a drawing, on a flat piece of paper! I know it’s not perfect, but that is in a sense a good visual way to describe what Normal Mapping can accomplish, at least in the case I am describing.

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This video depicts a flat plane. Four corners, and a image mapped to it. That’s it. There is no high level of physical detail, no bumps to make the light shine differently. But it sure looks like it, doesn’t it. :)

Here’s the blend file if you want to see for yourself, or play around with normal mapping. The texture and tutorial I followed to get the concept down can be found at tutorialsforblender.com

–Lace


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