Volumetric Smoke with Blender 2.5
I spent some time in Toledo with one of my closest friends, Nathan, this weekend. Between playing tons of video games and a Windows 7 installation, I finally got around to trying out the newest Blender 2.5 svn, which can be found at GraphicAll. In this specific instance, I started tinkering with the volumetric smoke, a feature that previous versions of Blender have been without. Here’s my very first experience with one of my new favorite functions in Blender.
Many examples of the capabilities of this system can be found online, particularly on youtube and vimeo. The higher you pump the resolution, the more realistic the smoke looks!
That’s about it for this post, but here’s a teaser. For those of you interested in RFID technology, expect a very interesting post mid-December.
–Lace