Rigged Pistons in Blender
After following a fantastic tutorial by Jonathan Williamson (no relation) I put together this rough animation of a working piston. All of the modeling, animation, and rendering was done using just Blender.
The end of the piston is parented to an empty, and the empty is parented to the through rod which is connected to the flywheel. The in-out movements of the piston and cylinder are calculated automatically. The only thing animated in the video is the flywheel’s turning along it’s y-axis. I’ve been wanting to play with this for a long time. Next up, a steam engine!
I’ve another video rendering out right now. It’s taking awhile, it’s HD and render time is half an hour or so per frame. Can you say ‘not optimized’? Oh well.
–Lace