Suzanne Matchmoving with Syntheyes and Blender
This was an educational test in which I shot immobile tripod footage and tracked a number of points on my palm using Syntheyes.
Once the points were tracked in Syntheyes the data was imported into Blender, where the monkey head primitive built into Blender (Suzanne) was composited into the shot, seemingly resting on my hand. I had a few issues. I can’t seem to figure out how to get shadows working properly *an issue I solved after writing this article*.
You can see there is a bit of ghosting around the hand, due to the quick ‘mesh’ I made of the hand on which the shadows were placed. A little bit of editing would clean it up, but at this point this test as served its purpose. Onward to bigger and better things. There is a small amount of slippage / jitter between the 3D element and the video footage due to inexperience using Syntheyes on my part. Hey, that’s what these exercises are for!
I would be a bit more in depth with this post, but the wee hours of the morning are upon me and I need to get some sleep, so how about this. If you have any questions or comments, go ahead and leave me one right at the bottom of this page!