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	<title>IZation Labs &#187; Blender</title>
	<atom:link href="http://izationlabs.com/category/blender/feed/" rel="self" type="application/rss+xml" />
	<link>http://izationlabs.com</link>
	<description>Exploring Tech and Life as they Intertwine</description>
	<lastBuildDate>Thu, 09 Sep 2010 13:01:42 +0000</lastBuildDate>
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		<title>Blender Missile</title>
		<link>http://izationlabs.com/2010/09/07/blender-missile/</link>
		<comments>http://izationlabs.com/2010/09/07/blender-missile/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 04:31:52 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[missile]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[rocket]]></category>
<category>3d</category><category>animation</category><category>blender</category><category>composite</category><category>computer</category><category>edit</category><category>graphics</category><category>launch</category><category>missile</category><category>model</category><category>modeling</category><category>rocket</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=2003</guid>
		<description><![CDATA[Below is a quick render of a military missile I&#8217;m working on for a new project. It was made in Blender 2.53, and is a first foray into UV texture unwrapping and mapping in the newest version of Blender. A few more adjustments are all that&#8217;s needed and I&#8217;ll be starting on some other aspects [...]]]></description>
			<content:encoded><![CDATA[<p>Below is a quick render of a military missile I&#8217;m working on for a new project. It was made in Blender 2.53, and is a first foray into UV texture unwrapping and mapping in the newest version of Blender. A few more adjustments are all that&#8217;s needed and I&#8217;ll be starting on some other aspects of the required scene. References images and concepts were found via a Google image search.</p>
<p style="text-align: center;"><a href="http://izationlabs.com/wp-content/uploads/2010/09/Rocket.png" rel="shadowbox[post-2003];player=img;"><img class="size-large wp-image-2004 aligncenter" title="Missile" src="http://izationlabs.com/wp-content/uploads/2010/09/Rocket-614x1024.png" alt="Made by Lace Williamson with Blender 3D" width="614" height="1024" /></a></p>
<p>Click <a href="http://izationlabs.com/post_notification_header/">subscribe</a> if you would like to be notified of upcoming posts!</p>
<p>-Lace</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Pipe Dreams</title>
		<link>http://izationlabs.com/2010/07/20/pipe-dreams/</link>
		<comments>http://izationlabs.com/2010/07/20/pipe-dreams/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:09:02 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[dreams]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[freenas]]></category>
		<category><![CDATA[pipe]]></category>
		<category><![CDATA[special]]></category>
		<category><![CDATA[syntheyes]]></category>
		<category><![CDATA[tube]]></category>
<category>3d</category><category>blender</category><category>compositing</category><category>dreams</category><category>effects</category><category>freenas</category><category>pipe</category><category>special</category><category>syntheyes</category><category>tube</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1913</guid>
		<description><![CDATA[Though it took a long time working on it here and there between work and my other projects, I have recently finished a more professional, more finalized special effects test. I learn a great deal every time I tackle another piece, and I think it shows in the final product as compared to my last [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Though it took a long time working on it here and there between work and my other projects, I have recently finished a more professional, more finalized special effects test. I learn a great deal every time I tackle another piece, and I think it shows in the final product as compared to my <a href="http://izationlabs.com/2010/06/06/tracking-teapots/">last test</a>. All rendering, design, and compositing of 3D elements was done in Blender, the camera tracking was done using Syntheyes, and the video editing using Final Cut Express.</p>
<p style="text-align: justify;">(If you want to, I would suggest taking the time to watch the video in HD rather than the default, it looks much better that way.)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y8vrrgo_NsI&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x006699&amp;color2=0x54abd6" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Y8vrrgo_NsI&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x006699&amp;color2=0x54abd6" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">Something that helped a great deal for this project was the addition of a newly built networked attached storage server, also known as a NAS. The system I built is running a free operating system called FreeNAS, and allows me to store and access all of the project files together in a central place on my home network. Eventually I may try configuring port forwarding and a service like DynDNS so that I can access my files from school and other places as well over the internet.</p>
<p style="text-align: justify;">One of the nicest things about the new server, however, is its amount of storage and backup capabilities. HD footage can be a bit of a storage hog, with an hour of footage taking up as much as forty-some gigs of space. Inside this standard off-the-shelf parts NAS machine are two two-terabyte SATA hard drives that are basically identical twins, straight down to the data. They are connected together via a form of software raid, meaning that if one of the two hard drives die, I still have my data safe and sound on the other one until I can replace the failed drive. I had to lose a terabyte of data before I understood how useful raid could be.</p>
<p style="text-align: justify;">In other news, I just recently finished a new and much lengthier project with the help of a close friend. I&#8217;ll be posting a video and information about it soon, so check back often!</p>
<p style="text-align: justify;">-Lace</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Tracking Teapots</title>
		<link>http://izationlabs.com/2010/06/06/tracking-teapots/</link>
		<comments>http://izationlabs.com/2010/06/06/tracking-teapots/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 14:04:09 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[syntheyes]]></category>
		<category><![CDATA[teapots]]></category>
		<category><![CDATA[tracking]]></category>
<category>3d</category><category>blender</category><category>camera</category><category>compositing</category><category>editing</category><category>engine</category><category>node</category><category>syntheyes</category><category>teapots</category><category>tracking</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1869</guid>
		<description><![CDATA[With the shelling out of some decent dinero and about six hours of effort, I have here for the entertainment of all up and coming VFX enthusiasts a camera tracking test. If you are looking for bright lights, action, and large explosions&#8230; well you may be disappointed, this is just a test, there&#8217;s nothing too [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">With the shelling out of some decent dinero and about six hours of effort, I have here for the entertainment of all up and coming VFX enthusiasts a camera tracking test. If you are looking for bright lights, action, and large explosions&#8230; well you may be disappointed, this is just a test, there&#8217;s nothing too fancy about it, visually. The key focus was the tracking of a CG item to handheld video footage, and it turned out well for a first attempt.</p>
<p style="text-align: justify;">The tracking was done using Syntheyes, the same software used for tracking in films such as <em>Iron Man 2</em>, <em>Alice in Wonderland</em>, and <em>Avatar</em>. If it isn&#8217;t already, Syntheyes is becoming an industry standard. However, if you can&#8217;t afford the license, the Voodoo camera tracker works rather well, and is free for the most part.</p>
<p style="text-align: justify;">The compositing and CG effects were done using the node editing engine in Blender 3D, a free and open source program that continues to improve daily.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12323691&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=12323691&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">
<p style="text-align: justify;">For a look at what the best of the best can do with Blender, check out this <a href="http://www.youtube.com/watch?v=HOfdboHvshg" rel="shadowbox[post-1869];player=swf;width=640;height=385;">Sintel trailer</a>, the newest short film from the Blender Foundation coming out in a few months</p>
<p style="text-align: justify;">Critiques are welcome. <img src='http://izationlabs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  More to come.</p>
<p style="text-align: justify;">-Lace</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Full Color 3D Printing from Shapeways</title>
		<link>http://izationlabs.com/2010/01/07/full-color-3d-printing-from-shapeways/</link>
		<comments>http://izationlabs.com/2010/01/07/full-color-3d-printing-from-shapeways/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 16:15:18 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[cheap]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[full]]></category>
		<category><![CDATA[material]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[printing]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[prototyping]]></category>
		<category><![CDATA[rapid]]></category>
		<category><![CDATA[sandstone]]></category>
		<category><![CDATA[shapeways]]></category>
<category>3d</category><category>blender</category><category>cheap</category><category>color</category><category>full</category><category>material</category><category>model</category><category>print</category><category>printing</category><category>prototype</category><category>prototyping</category><category>rapid</category><category>sandstone</category><category>shapeways</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1547</guid>
		<description><![CDATA[Ladies and gents, Shapeways just knocked my socks off. A new material has been added to the selections at Shapeways. It&#8217;s name: Sandstone. It is the newly appointed cheapest material to print in, beating out Strong, White, and Flexible by a third of the price. It only costs one dollar to print a cubic centimeter [...]]]></description>
			<content:encoded><![CDATA[<p>Ladies and gents, Shapeways just knocked my socks off.</p>
<p>A new material has been added to the selections at Shapeways. It&#8217;s name: Sandstone. It is the newly appointed cheapest material to print in, beating out Strong, White, and Flexible by a third of the price. It only costs one dollar to print a cubic centimeter of this stuff.</p>
<p>The truly amazing thing, as alluded to in the title, is that the material can be printed in full color. That&#8217;s right. Full color. Some of you might be thinking &#8216;So?&#8217; or &#8216;Hmph. About time&#8217;. Others who know a bit more about the mechanics of 3D printing are amazed and overjoyed at this next step in the right direction. The logistics and technical difficulties in pulling off full color printing amaze me, and the new ways things can be printed rocks my world.</p>
<p>FULL COLOR. My mind is blown, Shapeways. Well played.</p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube.com/v/hHxp9Ail6MY&#038;hl=en_US&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hHxp9Ail6MY&#038;hl=en_US&#038;fs=1&#038;color1=0x006699&#038;color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>Go <a href="http://www.shapeways.com/themes/full_color">here</a> to learn more about this newest material and it&#8217;s capabilities.</p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Shapeways Models</title>
		<link>http://izationlabs.com/2009/12/16/new-shapeways-models/</link>
		<comments>http://izationlabs.com/2009/12/16/new-shapeways-models/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:21:48 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alchemy]]></category>
		<category><![CDATA[badge]]></category>
		<category><![CDATA[baht]]></category>
		<category><![CDATA[bahthhead]]></category>
		<category><![CDATA[chain]]></category>
		<category><![CDATA[christopher]]></category>
		<category><![CDATA[coin]]></category>
		<category><![CDATA[cole]]></category>
		<category><![CDATA[fma]]></category>
		<category><![CDATA[full]]></category>
		<category><![CDATA[gear]]></category>
		<category><![CDATA[geared]]></category>
		<category><![CDATA[izl]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[medallion]]></category>
		<category><![CDATA[metal]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[necklace]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[poke]]></category>
		<category><![CDATA[pokemaninizer]]></category>
		<category><![CDATA[print]]></category>
		<category><![CDATA[reminiscent]]></category>
		<category><![CDATA[shapeways]]></category>
		<category><![CDATA[skeleton]]></category>
<category>3d</category><category>alchemy</category><category>badge</category><category>baht</category><category>bahthhead</category><category>chain</category><category>christopher</category><category>coin</category><category>cole</category><category>fma</category><category>full</category><category>gear</category><category>geared</category><category>izl</category><category>key</category><category>medallion</category><category>metal</category><category>model</category><category>models</category><category>necklace</category><category>new</category><category>poke</category><category>pokemaninizer</category><category>print</category><category>reminiscent</category><category>shapeways</category><category>skeleton</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1335</guid>
		<description><![CDATA[I&#8217;ve been doing more and more modeling in the &#8216;just for fun&#8217; category, and many more of these have made it to Shapeways and are now printable. Six of the most recent items are shown below with their most base level prices, determined by the material used for production. Plastic = cheaper, metal = more [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I&#8217;ve been doing more and more modeling in the &#8216;just for fun&#8217; category, and many more of these have made it to Shapeways and are now printable. Six of the most recent items are shown below with their most base level prices, determined by the material used for production. Plastic = cheaper, metal = more expensive (yet cooler).  No matter what material you purchase, I still receive the same markup (typically a dollar or so, with my models). Click the name or the image to view the model at the IZL shop at Shapeways, and as always, you can click the link just above to get more info about the IZL Shapeways Shop and how it works.</p>
<div style="margin:2em;"><span style="display:none;">a</span></div>
<p><a title="Alchemic Necklace" rel="http://www.shapeways.com/model/74370/alchemic_necklace.html" href="http://www.shapeways.com/model/74370/alchemic_necklace.html" target="_blank"><img class="size-medium wp-image-1336 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="Alchemic Necklace" src="http://izationlabs.com/wp-content/uploads/2009/12/Lyras-top-300x225.jpg" alt="Alchemic Necklace" width="270" height="203" /></a></p>
<div style="margin:2em;"><span style="display:none;">a</span></div>
<h4><span style="color: #808080;"><a href="&lt;a href=&quot;http://www.shapeways.com/model/74370/alchemic_necklace.html&quot;&gt;&lt;img class=&quot;size-medium wp-image-1336 alignleft&quot; title=&quot;Alchemic Necklace&quot; src=">Alchemic Necklace</a></span></h4>
<p style="text-align: justify;">This work was made using a reference image from one of my favorite animated series&#8217;, Full Metal Alchemist. It&#8217;s the necklace that one of the key characters use to &#8216;fuel&#8217; the kind of stylistic alchemy that <em>she</em> prefers. Bonus points if you can tell me the name of the character.</p>
<p style="text-align: justify;">This model is of sufficient size to be worn on a chain around the neck. <em>($5.00 USD)</em></p>
<div style="margin:10em;"><span style="display:none;">a</span></div>
<p><span id="more-1335"></span><br />
<em><a title="Pokemaninizer" rel="http://www.shapeways.com/model/74367/pokemaninizer_badge.html" href="http://www.shapeways.com/model/74367/pokemaninizer_badge.html" target="_blank"><img class="size-medium wp-image-1341 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="Pokemaninizer" src="http://izationlabs.com/wp-content/uploads/2009/12/pokemaninizer-top-300x240.jpg" alt="Pokemaninizer" width="270" height="216" /></a></em></p>
<h4><a href="http://www.shapeways.com/model/74367/pokemaninizer_badge.html"><br />
Pokemaninizer Badge</a></h4>
<p style="text-align: justify;">Made as a gag for a close friend of mine who has a crush on a trainer from the popular cartoon series. This friend is quite the &#8216;maninizer&#8217;.</p>
<p style="text-align: justify;">The model is roughly the size of a quarter. <em>($5.00 USD)</em></p>
<div style="margin:14em;"><span style="display:none;">a</span></div>
<p><a title="BahtHead" rel="http://www.shapeways.com/model/73308/bahthead_0_6.html" href="http://www.shapeways.com/model/73308/bahthead_0_6.html" target="_blank"><img class="size-medium wp-image-1358 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="BahtHead" src="http://izationlabs.com/wp-content/uploads/2009/12/Bot5-300x168.jpg" alt="BahtHead" width="270" height="151" /></a></p>
<h4><a href="http://www.shapeways.com/model/73308/bahthead_0_6.html"><br />
BahtHead 0.6</a></h4>
<p style="text-align: justify;">BahtHead 0.6 is one of my favorite models to date. He&#8217;s such a strange little robot head. He has a full body now, but so far only the head is printable.</p>
<p>He&#8217;s 2 X 2.4 X 2.2 inches.<em> ($20.00 USD)</em></p>
<div style="margin:8em;"><span style="display:none;">a</span></div>
<p><em><a title="BahtHead Medallion" rel="http://www.shapeways.com/model/73261/izl_bahthead_medallion_coin.html" href="http://www.shapeways.com/model/73261/izl_bahthead_medallion_coin.html" target="_blank"><img class="size-medium wp-image-1362 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="BahtHead Medallion" src="http://izationlabs.com/wp-content/uploads/2009/12/Medallion-Final-Front-300x300.jpg" alt="BahtHead Medallion" width="270" height="270" /></a></em></p>
<h4><a href="http://www.shapeways.com/model/73261/izl_bahthead_medallion_coin.html"><br />
IZL Medallion/Coin &#8211; BahtHead</a></h4>
<p style="text-align: justify;">An IZL Character Coin, this one is the head of the robotic figure in shown above. The front has the face of the head on it as well as the saying &#8216;Normal is a failure of Potential&#8217;. At the bottom are the letters &#8216;IZL&#8217;. On the back is the back of the robot head, topped by the website URL.</p>
<p>The printout is just slightly larger than a typical US quarter, and about twice as thick<em>. ($5.00</em> USD)</p>
<div style="margin:14em;"><span style="display:none;">a</span></div>
<p><a title="IZL Geared Necklace" rel="http://www.shapeways.com/model/70341/izl_geared_necklace_parts.html" href="http://www.shapeways.com/model/70341/izl_geared_necklace_parts.html" target="_blank"><img class="size-medium wp-image-1370 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="IZL Geared Necklace " src="http://izationlabs.com/wp-content/uploads/2009/12/Gear-Necklace-300x175.jpg" alt="IZL Geared Necklace " width="270" height="158" /></a></p>
<h4><a href="http://www.shapeways.com/model/70341/izl_geared_necklace_parts.html">IZL Geared Necklace (Parts)</a></h4>
<p style="text-align: justify;">The parts to an IZL branded geared necklace. This item is meant to be a worn and should assemble and spin properly after the parts have been printed. *ASSEMBLY IS REQUIRED for this model.*</p>
<p style="text-align: justify;">This model is 3 X 2.5 X 0.8 inches.<em> ($20.00)</em></p>
<p style="text-align: justify;">If the other model which is printed fully assembled comes to me and works as is it will become available for printing, and may replace this model.</p>
<div style="margin:4em;"><span style="display:none;">a</span></div>
<p><a title="Reminiscent Skeleton Key" rel="http://www.shapeways.com/model/68040/reminiscent_skeleton_key.html" href="http://www.shapeways.com/model/68040/reminiscent_skeleton_key.html" target="_blank"><img class="size-medium wp-image-1376 alignleft" style="border: 10px solid black; margin: 20px 30px;" title="skeleton key" src="http://izationlabs.com/wp-content/uploads/2009/12/blade-300x168.jpg" alt="Reminiscent Skeleton Key" width="270" height="151" /></a></p>
<h4><a href="http://www.shapeways.com/model/68040/reminiscent_skeleton_key.html"><br />
Reminiscent Skeleton Key</a></h4>
<p style="text-align: justify;">A skeleton key inspired by a fantastic series. It is oddly familiar, like a lost item, or a scattered dream that&#8217;s like a far off memory&#8230;</p>
<p style="text-align: justify;">Hopefully this key will help you line the pieces up.</p>
<p style="text-align: justify;">It is nearly 3 X 1 X .3 inches. <em>($5.00)</em></p>
<p style="text-align: justify;">
<div style="margin:8em;"><span style="display:none;">a</span></div>
<p style="text-align: justify;">If there is something specific you would like to see modeled and printed, get in touch with me and we&#8217;ll talk &#8216;business&#8217;. I&#8217;m always willing to consider doing some custom or specialized work, and I would love to hear any input or criticisms, as always!</p>
<p style="text-align: justify;">&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Synth-Growth</title>
		<link>http://izationlabs.com/2009/12/11/synth-growth/</link>
		<comments>http://izationlabs.com/2009/12/11/synth-growth/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 01:14:00 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[change]]></category>
		<category><![CDATA[growth]]></category>
		<category><![CDATA[martian]]></category>
		<category><![CDATA[moon]]></category>
		<category><![CDATA[planet]]></category>
		<category><![CDATA[plant]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[synth]]></category>
		<category><![CDATA[synthetic]]></category>
		<category><![CDATA[Video]]></category>
<category>3d</category><category>blender</category><category>camera</category><category>change</category><category>growth</category><category>martian</category><category>moon</category><category>planet</category><category>plant</category><category>scene</category><category>stars</category><category>synth</category><category>synthetic</category><category>video</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1323</guid>
		<description><![CDATA[Here is a short video I made a few weeks ago that grew out of a tutorial I was following to make &#8216;plants&#8217; grow. I also made use of Blender&#8217;s built in Python camera changing script for the first time. There are some problems with the frame switching between shots that I need to figure [...]]]></description>
			<content:encoded><![CDATA[<p>Here is a short video I made a few weeks ago that grew out of a tutorial I was following to make &#8216;plants&#8217; grow. I also made use of Blender&#8217;s built in Python camera changing script for the first time. There are some problems with the frame switching between shots that I need to figure out, but I felt this render was good enough to post.</p>
<p>It took four or five days to render this out, as I used some badly implemented concepts to make the ground look better which took up far more processing power than If I had just modeled the ground to begin with. Final product is close to what I was aiming for anyway.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7830240&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=7830240&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Robotic Biped (WIP)</title>
		<link>http://izationlabs.com/2009/12/04/robotic-biped-wip/</link>
		<comments>http://izationlabs.com/2009/12/04/robotic-biped-wip/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 01:16:19 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Bahthead]]></category>
		<category><![CDATA[biped]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[robotic]]></category>
		<category><![CDATA[walk]]></category>
<category>Bahthead</category><category>biped</category><category>blender</category><category>character</category><category>model</category><category>robot</category><category>robotic</category><category>walk</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1293</guid>
		<description><![CDATA[Here he is, my first official full size character model; BahtHead. Well, watch the gif below, anyway, and you&#8217;ll see his current state in the last frame. I&#8217;ve been making renders along the way (didn&#8217;t start on the head until it was nearly done) so you can see the different additions and occasional subtractions I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Here he is, my first official full size character model; <em>BahtHead</em>. Well, watch the gif below, anyway, and you&#8217;ll see his current state in the last frame. I&#8217;ve been making renders along the way (didn&#8217;t start on the head until it was nearly done) so you can see the different additions and occasional subtractions I&#8217;ve made to his structure over time.</p>
<p style="text-align: justify;">I know he&#8217;s not finished, there are plenty of places that I&#8217;ll still tweak. Next up, I have to snap on some rubber gloves and start watching some hardcore rigging tutorials. This should be interesting.</p>
<p><a href="http://izationlabs.com/wp-content/uploads/2009/12/Robot.gif" rel="shadowbox[post-1293];player=img;"><img class="aligncenter size-full wp-image-1294" title="BahtHead Construction" src="http://izationlabs.com/wp-content/uploads/2009/12/Robot.gif" alt="BahtHead Construction" width="676" height="714" /></a></p>
<p style="text-align: justify;">The head is, to my knowledge, printable, but I haven&#8217;t done a test order yet. The body won&#8217;t be printable for a while still.</p>
<p style="text-align: justify;">Comments and suggestions are more than welcome! I need the input! You there! I&#8217;m imagining that look on your face. You have something to say, to suggest, don&#8217;t you? Spit it out! <img src='http://izationlabs.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p style="text-align: justify;">&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Stairways, Keys, and Robots</title>
		<link>http://izationlabs.com/2009/11/26/stairways-keys-and-robots/</link>
		<comments>http://izationlabs.com/2009/11/26/stairways-keys-and-robots/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 04:18:57 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[blade]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[constrain]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[key]]></category>
		<category><![CDATA[keys]]></category>
		<category><![CDATA[moon]]></category>
		<category><![CDATA[piston]]></category>
		<category><![CDATA[plant]]></category>
		<category><![CDATA[rig]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[stairways]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[to]]></category>
		<category><![CDATA[track]]></category>
		<category><![CDATA[translate]]></category>
		<category><![CDATA[wheel]]></category>
<category>blade</category><category>blender</category><category>child</category><category>constrain</category><category>engine</category><category>key</category><category>keys</category><category>moon</category><category>piston</category><category>plant</category><category>rig</category><category>rigging</category><category>robots</category><category>sky</category><category>stairways</category><category>stars</category><category>steam</category><category>test</category><category>to</category><category>track</category><category>translate</category><category>wheel</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1278</guid>
		<description><![CDATA[In spite of holidays looming and exams taking up much of my time, I&#8217;ve been working on some models instead of visiting with family like I should be. Not only that, but I&#8217;ve also been modeling with 3D printing in mind, so many of them are now at Shapeways! For more info on 3D prints, [...]]]></description>
			<content:encoded><![CDATA[<p>In spite of holidays <span style="text-decoration: line-through;">looming</span> and exams taking up much of my time, I&#8217;ve been working on some models <span style="text-decoration: line-through;">instead of visiting with family like I should be</span>. Not only that, but I&#8217;ve also been modeling with 3D printing in mind, so many of them are now at Shapeways! For more info on 3D prints, click on the new IZL Model Shop link up above.</p>
<p>Most of these models were done in a single sitting, though one or two are still works in progress. All were done in 2.49b. There is a model or two that I&#8217;ve done in the new 2.5, but&#8230; suffice it to say, they aren&#8217;t quite ready for daylight yet.</p>

<a href='http://izationlabs.com/wp-content/uploads/2009/11/1.jpg' rel='shadowbox[album-1278];player=img;' title='1'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/1-150x150.jpg" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/Bot5.jpg' rel='shadowbox[album-1278];player=img;' title='Bot5'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/Bot5-150x150.jpg" class="attachment-thumbnail" alt="Bot5" title="Bot5" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/MainWheel.jpg' rel='shadowbox[album-1278];player=img;' title='MainWheel'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/MainWheel-150x150.jpg" class="attachment-thumbnail" alt="MainWheel" title="MainWheel" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/stairs.jpg' rel='shadowbox[album-1278];player=img;' title='stairs'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/stairs-150x150.jpg" class="attachment-thumbnail" alt="stairs" title="stairs" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/SteamPiston.jpg' rel='shadowbox[album-1278];player=img;' title='SteamPiston'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/SteamPiston-150x150.jpg" class="attachment-thumbnail" alt="SteamPiston" title="SteamPiston" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/T-section.jpg' rel='shadowbox[album-1278];player=img;' title='T section'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/T-section-150x150.jpg" class="attachment-thumbnail" alt="T section" title="T section" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/unlockingknife4jpg.jpg' rel='shadowbox[album-1278];player=img;' title='unlockingknife4jpg'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/unlockingknife4jpg-150x150.jpg" class="attachment-thumbnail" alt="unlockingknife4jpg" title="unlockingknife4jpg" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/11/WaterTank.jpg' rel='shadowbox[album-1278];player=img;' title='WaterTank'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/11/WaterTank-150x150.jpg" class="attachment-thumbnail" alt="WaterTank" title="WaterTank" /></a>

<p>On a personal note, my favorite is the robot head. <img src='http://izationlabs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Blender 2.5 Alpha</title>
		<link>http://izationlabs.com/2009/11/23/blender-2-5-alpha-1/</link>
		<comments>http://izationlabs.com/2009/11/23/blender-2-5-alpha-1/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 02:14:16 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[release]]></category>
<category>2.5</category><category>3d</category><category>alpha</category><category>blender</category><category>release</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1258</guid>
		<description><![CDATA[Just a very quick update, the official release of the new Blender Alpha is tomorrow! For those of you who haven&#8217;t been following along, 2.5 includes tons of new features and a redesigned GUI!  Go here for more details! via &#8212; BlenderNation &#8211;Lace]]></description>
			<content:encoded><![CDATA[<p>Just a very quick update, the official release of the new Blender Alpha is <em>tomorrow</em>! For those of you who haven&#8217;t been following along, 2.5 includes tons of new features and a redesigned GUI!  Go here for more details!</p>
<p>via &#8212; <a href="http://www.blendernation.com/blender-2-5-released-pushed-to-tomorrow-splash-revealed/">BlenderNation</a></p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rigged Pistons in Blender</title>
		<link>http://izationlabs.com/2009/11/19/rigged-pistons-in-blender/</link>
		<comments>http://izationlabs.com/2009/11/19/rigged-pistons-in-blender/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:54:05 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cylinder]]></category>
		<category><![CDATA[empty]]></category>
		<category><![CDATA[jonathan]]></category>
		<category><![CDATA[parent]]></category>
		<category><![CDATA[piston]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[williamson]]></category>
<category>3d</category><category>animation</category><category>Blender</category><category>cylinder</category><category>empty</category><category>jonathan</category><category>parent</category><category>piston</category><category>steam</category><category>tutorial</category><category>williamson</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1248</guid>
		<description><![CDATA[After following a fantastic tutorial by Jonathan Williamson (no relation) I put together this rough animation of a working piston. All of the modeling, animation, and rendering was done using just Blender. The end of the piston is parented to an empty, and the empty is parented to the through rod which is connected to [...]]]></description>
			<content:encoded><![CDATA[<p>After following a fantastic <a href="http://www.blendercookie.com/2009/09/21/rigging-a-piston/">tutorial</a> by Jonathan Williamson (no relation) I put together this rough animation of a working piston. All of the modeling, animation, and rendering was done using just Blender.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7711746&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=7711746&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The end of the piston is parented to an empty, and the empty is parented to the through rod which is connected to the flywheel. The in-out movements of the piston and cylinder are calculated automatically. The only thing animated in the video is the flywheel&#8217;s turning along it&#8217;s y-axis. I&#8217;ve been wanting to play with this for a long time. Next up, a steam engine!</p>
<p>I&#8217;ve another video rendering out right now. It&#8217;s taking awhile, it&#8217;s HD and render time is half an hour or so per frame. Can you say &#8216;not optimized&#8217;? Oh well.</p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Volumetric Smoke with Blender 2.5</title>
		<link>http://izationlabs.com/2009/11/14/volumetric-smoke-with-blender-2-5/</link>
		<comments>http://izationlabs.com/2009/11/14/volumetric-smoke-with-blender-2-5/#comments</comments>
		<pubDate>Sun, 15 Nov 2009 00:37:38 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[RFID]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[svn]]></category>
		<category><![CDATA[volumetric]]></category>
<category>2.5</category><category>3D</category><category>animation</category><category>blender</category><category>smoke</category><category>svn</category><category>volumetric</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1243</guid>
		<description><![CDATA[I spent some time in Toledo with one of my closest friends, Nathan, this weekend. Between playing tons of video games and a Windows 7 installation, I finally got around to trying out the newest Blender 2.5 svn, which can be found at GraphicAll. In this specific instance, I started tinkering with the volumetric smoke, [...]]]></description>
			<content:encoded><![CDATA[<p>I spent some time in Toledo with one of my closest friends, Nathan, this weekend. Between playing tons of video games and a Windows 7 installation, I finally got around to trying out the newest Blender 2.5 svn, which can be found at <a href="http://graphicall.org">GraphicAll</a>. In this specific instance, I started tinkering with the volumetric smoke, a feature that previous versions of Blender have been without. Here&#8217;s my very first experience with one of my new favorite functions in Blender.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="690" height="431" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7614643&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="690" height="431" src="http://vimeo.com/moogaloop.swf?clip_id=7614643&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Many examples of the capabilities of this system can be found online, particularly on youtube and vimeo. The higher you pump the resolution, the more realistic the smoke looks!</p>
<p>That&#8217;s about it for this post, but here&#8217;s a teaser. For those of you interested in RFID technology, expect a very interesting post mid-December.</p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Dabbling</title>
		<link>http://izationlabs.com/2009/10/08/dabbling/</link>
		<comments>http://izationlabs.com/2009/10/08/dabbling/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 15:06:58 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://izationlabs.com/?p=1216</guid>
		<description><![CDATA[Being rather busy here at EMU I haven&#8217;t been able to put as much free time as I would like into my 3D work, though that isn&#8217;t to say I haven&#8217;t been creative. Here are a few items I&#8217;ve been working on, all of them for fun and experience. I&#8217;ve a few hours before class, [...]]]></description>
			<content:encoded><![CDATA[<p>Being rather busy here at EMU I haven&#8217;t been able to put as much free time as I would like into my 3D work, though that isn&#8217;t to say I haven&#8217;t been creative. Here are a few items I&#8217;ve been working on, all of them for fun and experience.</p>

<a href='http://izationlabs.com/wp-content/uploads/2009/10/Containment.jpg' rel='shadowbox[album-1216];player=img;' title='Containment'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/10/Containment-150x150.jpg" class="attachment-thumbnail" alt="Containment" title="Containment" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/10/Fireflies-for-allison.png' rel='shadowbox[album-1216];player=img;' title='Fireflies for allison'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/10/Fireflies-for-allison-150x150.png" class="attachment-thumbnail" alt="Fireflies for allison" title="Fireflies for allison" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/10/Photo-68-sketch.jpg' rel='shadowbox[album-1216];player=img;' title='Photo 68 sketch'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/10/Photo-68-sketch-150x150.jpg" class="attachment-thumbnail" alt="Photo 68 sketch" title="Photo 68 sketch" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/10/reflectiontest.jpg' rel='shadowbox[album-1216];player=img;' title='Reflection Test'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/10/reflectiontest-150x150.jpg" class="attachment-thumbnail" alt="Reflection Test" title="Reflection Test" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/10/rob-1-copy.jpg' rel='shadowbox[album-1216];player=img;' title='Roll-Bot'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/10/rob-1-copy-150x150.jpg" class="attachment-thumbnail" alt="Roll-Bot" title="Roll-Bot" /></a>

<p>I&#8217;ve a few hours before class, so I&#8217;m going to work on getting the forums back to one hundred percent. Look for a new section under the IZL forums; Brainstorming.</p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<title>Boids Particle Physics Simulation</title>
		<link>http://izationlabs.com/2009/09/08/boids-particle-physics-simulation/</link>
		<comments>http://izationlabs.com/2009/09/08/boids-particle-physics-simulation/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 03:50:53 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[boids]]></category>
		<category><![CDATA[crichton]]></category>
		<category><![CDATA[forum]]></category>
		<category><![CDATA[michael]]></category>
		<category><![CDATA[phyics]]></category>
		<category><![CDATA[prey]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[swarm]]></category>
<category>blender</category><category>boids</category><category>crichton</category><category>forum</category><category>michael</category><category>phyics</category><category>prey</category><category>simulation</category><category>swarm</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1165</guid>
		<description><![CDATA[There&#8217;s an extremely well written book, one of my personal favorites, entitled &#8220;Prey&#8220;. The author, Michael Crichton, passed away not too long ago, but he is the well known author of books such as The Terminal Man, Congo, Timeline, Airframe, and Jurassic Park. His book Prey focuses on nanotechnology and evolution, which, since reading the [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s an extremely well written book, one of my personal favorites, entitled &#8220;<em>Prey</em>&#8220;. The author, Michael Crichton, passed away not too long ago, but he is the well known author of books such as <em>The Terminal Man</em>, <em>Congo</em>, <em>Timeline</em>, <em>Airframe</em>, and <em>Jurassic Park</em>. His book <em>Prey</em> focuses on nanotechnology and evolution, which, since reading the book, has strongly drawn my attention.</p>
<p>In Blender, the particle physics system lets you simulate and control the movement of many small agents in a physics system. You can make them react to gravity, you can make them explode like sparks off of the end of a gun, or even use them to simulate smoke and fire.</p>
<p>In this instance, I made use of Boids. The boids system is similar to the kind of system referenced in <em>Prey</em>, the agents in the simulation are given a predator/prey relationship. The predators will attack and &#8216;eat&#8217; the prey. The basics of creating such a system can be found <a href="http://feeblemind.tuxfamily.org/dotclear/index.php/2007/12/28/106-setting-a-prey-predator-relationship-using-boids-particles">here</a>. After much tweaking and rendering, here is one of the video results of the predator prey interactions.</p>
<p><img src="" /></p>
<p>One last thing. Things had become out of control on the forums, and in the process of resetting it, users and posts were lost. We&#8217;ve basically started over, so if you had an account you WILL have to re-register. A clean slate is what was needed though, so here&#8217;s hoping things go smoother the second time around.</p>
<p>Cheers!</p>
<p>Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Service Stations and Air Cannons</title>
		<link>http://izationlabs.com/2009/08/28/service-stations-and-air-cannons/</link>
		<comments>http://izationlabs.com/2009/08/28/service-stations-and-air-cannons/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 23:26:01 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[cannon]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[picture]]></category>
		<category><![CDATA[sketch]]></category>
<category>3d</category><category>air</category><category>blender</category><category>cannon</category><category>model</category><category>picture</category><category>sketch</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1167</guid>
		<description><![CDATA[Finding myself trapped at a service station for quite literally six hours straight the other day, I spent my time wisely, modeling and sketching with the Discovery Channel on in the background. After about an hours worth of time, I had modeled a fairly detailed, realistic looking air cannon, the design of which I had [...]]]></description>
			<content:encoded><![CDATA[<p>Finding myself trapped at a service station for quite literally six hours straight the other day, I spent my time wisely, modeling and sketching with the Discovery Channel on in the background. After about an hours worth of time, I had modeled a fairly detailed, realistic looking air cannon, the design of which I had sketched out a few days prior. The cannon, when built, would be just over a foot and a half long, and is meant to be worn on the top of the forearm. The PVC rail that wraps around the arm is not pressurized, but is connected to the cannon in multiple places to help ward off stress fractures that would otherwise make the cannon unsafe to wear.</p>
<div id="attachment_1168" class="wp-caption aligncenter" style="width: 440px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/aircannon2.jpg" rel="shadowbox[post-1167];player=img;"><img class="size-large wp-image-1168     " title="Air Cannon Model" src="http://izationlabs.com/wp-content/uploads/2009/08/aircannon2-1024x653.jpg" alt="This Air cannon took about an hour to model, it's from a concept I sketched a few days prior." width="430" height="274" /></a><p class="wp-caption-text">This Air cannon took about an hour to model, it&#39;s from a concept I sketched a few days prior.</p></div>
<p>Lace</p>
]]></content:encoded>
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		<item>
		<title>Fountain Pen</title>
		<link>http://izationlabs.com/2009/08/25/fountain-pen/</link>
		<comments>http://izationlabs.com/2009/08/25/fountain-pen/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 03:20:43 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[fountain]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[pen]]></category>
<category>3d</category><category>blender</category><category>concept</category><category>fountain</category><category>model</category><category>pen</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1152</guid>
		<description><![CDATA[After reading through a 4 year old story concept I wrote years back, I realized that the key part of the special effects involved in the story was something I always wanted to do in film rather than just on paper. One of the key components in the story, an item which the special effects [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">
<p style="text-align: justify;">After reading through a 4 year old story concept I wrote years back, I realized that the key part of the special effects involved in the story was something I always wanted to do in film rather than just on paper. One of the key components in the story, an item which the special effects often revolve around, is an old fountain pen. So that&#8217;s what I spent a bit of my day working on today, modeling the main part of the fountain pen. It&#8217;s detailed enough to stand up under fair scrutiny when composited into video footage, which is what I was going for. The next step, should I decide to take it, is to texture the model.</p>
<p>&nbsp;<br />
&nbsp;</p>
<div id="attachment_1154" class="wp-caption aligncenter" style="width: 624px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/pen.jpg" rel="shadowbox[post-1152];player=img;"><img class="size-large wp-image-1154 " title="Fountain Pen" src="http://izationlabs.com/wp-content/uploads/2009/08/pen-1024x576.jpg" alt="I modeled this fountain pen off of a fountain pen that I had laying on my desk. Click on it to bring up the full size image." width="614" height="346" /></a><p class="wp-caption-text">I modeled this fountain pen using one that I had laying on my desk as inspiration. Click on it to bring up the full size image.</p></div>
<p>Cheers!</p>
<p>Lace</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Structural Integrity</title>
		<link>http://izationlabs.com/2009/08/22/structural-integrity/</link>
		<comments>http://izationlabs.com/2009/08/22/structural-integrity/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 16:51:57 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Sketches]]></category>
		<category><![CDATA[steampunk]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[hanger]]></category>
		<category><![CDATA[integrity]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[structural]]></category>
		<category><![CDATA[structure]]></category>
<category>3d</category><category>animation</category><category>blender</category><category>hanger</category><category>integrity</category><category>model</category><category>ship</category><category>sketch</category><category>structural</category><category>structure</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1137</guid>
		<description><![CDATA[&#160; &#160; Here&#8217;s a model I made of a building I had sketched out a while ago. The proportions aren&#8217;t quite right yet, the building is ultimately supposed to be a hanger for very large aircraft. The sketch is much larger but I don&#8217;t want to give away too much too quickly. The model only [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1140" class="wp-caption alignright" style="width: 310px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/crop.jpg" rel="shadowbox[post-1137];player=img;"><img class="size-medium wp-image-1140" title="Building Sketch" src="http://izationlabs.com/wp-content/uploads/2009/08/crop-300x258.jpg" alt="I've been doing some sketchwork on a scene I want to model, here's an early stage of the main development building." width="300" height="258" /></a><p class="wp-caption-text">I&#39;ve been doing some sketchwork on a scene I want to model, here&#39;s an early stage of the main development building.</p></div>
<p>&nbsp;<br />
&nbsp;<br />
Here&#8217;s a model I made of a building I had sketched out a while ago. The proportions aren&#8217;t quite right yet, the building is ultimately supposed to be a hanger for very large aircraft. The sketch is much larger but I don&#8217;t want to give away too much too quickly.</p>
<p><span id="more-1137"></span></p>
<p>The model only took a little while to make. The difficult part will be getting the proportions right. My todo list on this model is as follows:</p>
<ul>
<li>Resize and create holes for windows</li>
<li>Resize walkway</li>
<li>Finish modeling the water tower</li>
<li>Model extras (rooftop fans, buckets a dumpster for the side of the building)</li>
<li>Texture</li>
<li>and anything else I&#8217;ve forgotten&#8230;</li>
</ul>
<p>Maybe someday this model will see the light of day &#8216;fully dressed&#8217;, as it were.</p>
<p>&nbsp;<br />
&nbsp;</p>
<p>&nbsp;<br />
&nbsp;</p>
<p><img src="" /></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>End of the World</title>
		<link>http://izationlabs.com/2009/08/20/end-of-the-world/</link>
		<comments>http://izationlabs.com/2009/08/20/end-of-the-world/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 21:17:05 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[eliot]]></category>
		<category><![CDATA[ends]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[ts]]></category>
		<category><![CDATA[way]]></category>
		<category><![CDATA[world]]></category>
<category>animation</category><category>blender</category><category>composite</category><category>eliot</category><category>ends</category><category>image</category><category>node</category><category>text</category><category>ts</category><category>way</category><category>world</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1088</guid>
		<description><![CDATA[I followed a tutorial on CGCookie yesterday about creating node libraries and started to realize for myself how powerful nodes must be in educated hands. Feeling inspired, I felt the first thing I had to do was decide on some abstract, though meaningful text to render. Eclectic as my mind is, it latched onto a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1091" class="wp-caption alignright" style="width: 310px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/nodesetup.jpg" rel="shadowbox[post-1088];player=img;"><img class="size-medium wp-image-1091" title="nodesetup" src="http://izationlabs.com/wp-content/uploads/2009/08/nodesetup-300x175.jpg" alt="Shown here is the basic node setup after tweaking." width="300" height="175" /></a><p class="wp-caption-text">Shown here is the basic node setup after tweaking.</p></div>
<p style="text-align: justify;">I followed a <a href="http://www.cgcookie.com/articles/create-a-reusable-composite-node-library">tutorial on CGCookie</a> yesterday about creating node libraries and started to realize for myself how powerful nodes must be in educated hands. Feeling inspired, I felt the first thing I had to do was decide on some abstract, though meaningful text to render. Eclectic as my mind is, it latched onto a quote from TS Eliot&#8217;s &#8216;The Hollow Men&#8217;; &#8220;This is the way the world ends.&#8221; Coming up in a close second was a quote by Aristotle; &#8220;Hope is but a waking dream&#8221;.</p>
<p><span id="more-1088"></span></p>
<p>After copying the node setup from the video and setting up the text and ipo keyframes the way I wanted them, it was time to do some test renderings. Once satisfied the settings had been tweaked enough, I rendered the animation to separate 1920X1080 frames then in another blend to a high resolution video file. (Followed by, of course, to FLV for uploading to the site.)<br />
&nbsp;<br />
&nbsp;<br />
&nbsp;</p>
<p><img src="" /></p>
<p style="text-align: justify;">
<p style="text-align: justify;">And here&#8217;s the final output. Best to view it full screen to really get an idea of how it looks. The compression pixelated it a bit but overall it&#8217;s a pretty nice effect, not to mention it&#8217;s very easy to change and reapply thanks to nodes!</p>
<p>Cheers!</p>
<p>Lace</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Eye Candy</title>
		<link>http://izationlabs.com/2009/08/18/eye-candy/</link>
		<comments>http://izationlabs.com/2009/08/18/eye-candy/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 06:32:33 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[candy]]></category>
		<category><![CDATA[composite]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[eye]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[node]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[retina]]></category>
		<category><![CDATA[special]]></category>
		<category><![CDATA[track]]></category>
		<category><![CDATA[tracking]]></category>
<category>blender</category><category>candy</category><category>composite</category><category>compositing</category><category>effects</category><category>eye</category><category>motion</category><category>node</category><category>nodes</category><category>retina</category><category>special</category><category>track</category><category>tracking</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=1070</guid>
		<description><![CDATA[Alright, not so much candy as it is special effects.. involving the eye. Horrible pun, I admit, but the effect is still interesting to watch considering the relative simplicity involved in this special effects/compositing test. The video at the end of the article will show off the final result. Using Blender (and, for the first [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1081" class="wp-caption alignright" style="width: 250px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/mini.jpg" rel="shadowbox[post-1070];player=img;"><img class="size-full wp-image-1081" title="EyeCandyTeaser" src="http://izationlabs.com/wp-content/uploads/2009/08/mini.jpg" alt="The left eye....something strange is going on here.." width="240" height="135" /></a><p class="wp-caption-text">The left eye....something strange is going on here..</p></div>
<p style="text-align: justify;">Alright, not so much candy as it is special effects.. involving the eye. Horrible pun, I admit, but the effect is still interesting to watch considering the relative simplicity involved in this special effects/compositing test. The video at the end of the article will show off the final result.</p>
<p><break></p>
<p style="text-align: justify;">Using Blender (and, for the first time, compositing nodes), I hand tracked the movement of my eye from some video footage taken using my laptop&#8217;s built in webcam at the decent resolution of 960 by 540. The footage was taken while in a moving vehicle, for some added difficulty. Composited over top of the eye is a false retina, which has been animated to match the combined movement of the camera, my head, and my eye. Now that the eye has been tracked I can make any changes or additions to the eye that I want, given some time and effort.</p>
<p><break><br />
<break><br />
<span id="more-1070"></span></p>
<div id="attachment_1077" class="wp-caption alignright" style="width: 310px"><a href="http://izationlabs.com/wp-content/uploads/2009/08/EyeTestBlender.jpg" rel="shadowbox[post-1070];player=img;"><img class="size-medium wp-image-1077" title="EyeTestBlender" src="http://izationlabs.com/wp-content/uploads/2009/08/EyeTestBlender-300x187.jpg" alt="The basic layout I used while working on the Eye Test." width="300" height="187" /></a><p class="wp-caption-text">The basic layout I used while working on the Eye Test.</p></div>
<p style="text-align: justify;">In this example, I created a circular psuedo sphere and placed it over the eye to simulate a retina, then tracked it to the outline of my real retina throughout almost every frame. While the effect is largely imperfect up close, when the video is rendered out to about half the full resolution it doesn&#8217;t look bad at all. With a lot of nitpicking and optimization, the hand tracking could come very close to approximating the true movement of the eye.</p>
<p style="text-align: justify;">While animating the false retina, I also created two shapes that would loosely match the eyelids, so that I could make the retina disappear realistically when I close my eye. I did the same thing for a few frames near the end of the video, as my finger covered the view of my eye.</p>
<p style="text-align: justify;">Though the last thing to really mention in this post, one of the first things I did was set up the compositing nodes, as this was done on the remainder of the car ride. I had to fiddle around at first, getting used to how they worked, but in the end the node setup looked something like in the picture posted above.</p>
<p style="text-align: justify;">The movie images were fed in sequence after being exported from iMovie, and connected to an alpha over of the 3D Blender scene after it went through a blur filter. The end effect looked something like this.</p>
<p><img src="" /></p>
<p>Cheers!</p>
<p>&#8211;Lace</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Some Daily Models</title>
		<link>http://izationlabs.com/2009/07/09/some-daily-models/</link>
		<comments>http://izationlabs.com/2009/07/09/some-daily-models/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 22:32:26 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[izl]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[picture]]></category>
		<category><![CDATA[rocket]]></category>
		<category><![CDATA[shapeways]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[steamball]]></category>
		<category><![CDATA[test]]></category>
<category>ball</category><category>blender</category><category>engine</category><category>IZL</category><category>logo</category><category>picture</category><category>rocket</category><category>shapeways</category><category>steam</category><category>steamball</category><category>test</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=981</guid>
		<description><![CDATA[To keep the ball moving, and to try to make up for the lack of content that comes with a full time job and a busy schedule, here are some models that I have been working on, some to help improve my modeling skills and comprehension, and all of then for fun. All models and [...]]]></description>
			<content:encoded><![CDATA[<p>To keep the ball moving, and to try to make up for the lack of content that comes with a full time job and a busy schedule, here are some models that I have been working on, some to help improve my modeling skills and comprehension, and all of then for fun.</p>

<a href='http://izationlabs.com/wp-content/uploads/2009/07/logo-2.jpg' rel='shadowbox[album-981];player=img;' title='logo-2'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/07/logo-2-150x150.jpg" class="attachment-thumbnail" alt="logo-2" title="logo-2" /></a>
<a href='http://izationlabs.com/wp-content/uploads/2009/07/rocketest2.jpg' rel='shadowbox[album-981];player=img;' title='rocketest2'><img width="150" height="150" src="http://izationlabs.com/wp-content/uploads/2009/07/rocketest2-150x150.jpg" class="attachment-thumbnail" alt="rocketest2" title="rocketest2" /></a>
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<p><span style="color: #666699;">All models and pictures are, of course, copyright IzationLabs.</span></p>
<p>Do you have any ideas for interesting items you would like to see modeled in 3D? Drop me a line on the IZL ScratchSpace, I&#8217;m always in need of attention getting objects that need to be &#8216;digitized&#8217;.</p>
<p>More to come.</p>
<p>&#8211;Lace</p>
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		<title>Baking Ambient Occlusion</title>
		<link>http://izationlabs.com/2009/06/28/958/</link>
		<comments>http://izationlabs.com/2009/06/28/958/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 06:30:52 +0000</pubDate>
		<dc:creator>Lace</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Baking Ambient Occlusion]]></category>
		<category><![CDATA[cube]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[picture]]></category>
		<category><![CDATA[Video]]></category>
<category>animation</category><category>Baking Ambient Occlusion</category><category>blender</category><category>cube</category><category>engine</category><category>picture</category><category>video</category>
		<guid isPermaLink="false">http://izationlabs.com/?p=958</guid>
		<description><![CDATA[Ambient Occlusion: a somewhat resource intensive way to make things just look better. If you&#8217;ve ever visited the Blender Artist forums, you&#8217;ll see people posting models that they have put their hearts and souls into for weeks, months, even years! Often you will see multiple comments below the first pictures blasting something along the lines [...]]]></description>
			<content:encoded><![CDATA[<p>Ambient Occlusion: a somewhat resource intensive way to make things just look <em>better</em>. If you&#8217;ve ever visited the Blender Artist forums, you&#8217;ll see people posting models that they have put their hearts and souls into for weeks, months, even years!  Often you will see multiple comments below the first pictures blasting something along the lines of &#8220;TURN ON AO&#8221;!</p>
<p>Ambient Occlusion simulates the way light travels and bounces off of objects, especially objects that aren&#8217;t meant to be reflective. Describing it would be well and good, but I am a firm believer in visual learning. So instead, here are some video examples.</p>
<p>The first video shows a basic cube, with the inner faces extruded inward to give it some depth, as well as an interesting little &#8216;nub&#8217; on top. Ambient Occlusion has not been activated, it is a simple render with simple lighting.</p>
<p><img src="" /></p>
<p><span id="more-958"></span></p>
<p>This next video is of the same cube, but with a well lit Ambient Occlusion pass. Notice how much more realistic it looks?</p>
<p><img src="" /></p>
<p>Here&#8217;s the only problem with Ambient Occlusion. Real time AO is extremely resource intensive. Running the spinning cube animation with real time Ambient Occlusion in the Blender game engine is impossible for all intents and purposes. So does that mean we are stuck with unrealistic boxes in our games? No! If they can make it look good in commercial games, we can do it too.</p>
<p>Baking. Not cookies or cakes, come on now. We are talking about Ambient Occlusion baking. We take the cube, and break it down into a flat image made up of it&#8217;s faces. We then tell Blender to render the Ambient Occlusion not onto the cube, but onto the flat picture we just made. THEN we re-apply that picture to the cube, so that the faces in the picture match back up to the faces on the cube. Next thing we know, we&#8217;ve taken the look and visual qualities of Ambient Occlusion and, in a sense, painted it on to the cube just like we would colors or other images.</p>
<p>Baking the AO onto the cube let&#8217;s us do real time animations that look practically as good as the original, resource intensive AO. This video shows a baked form of AO that has been tweaked for even better lighting and shading.</p>
<p><img src="" /></p>
<p>That lets us do cool things like this in the game engine!</p>
<p><img src="" /></p>
<p>To see for yourself that the cube animation really does run in the game engine (in real time), go ahead and download the blend file used for this post <a href="http://izationlabs.com/files/aocube.blend">here</a>. When it opens just hit &#8216;p&#8217; and watch that cube spin it&#8217;s heart out!</p>
<p>For more info on Ambient Occlusions, just check out it&#8217;s <a href="http://en.wikipedia.org/wiki/Ambient_occlusion">Wikipedia entry</a>.</p>
<p>Blend on!</p>
<p>&#8211;Lace</p>
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