It’s been ages since my last update, and I apologize for that. Things have been rather busy at school, and it’s not about to slow down as exams move closer and closer.
However, I do have for your viewing pleasure a test/demo reel of Blender works that I’ve been doing for my upcoming animated short ‘r0B’, a story about a little robot who has to fix a broken down assembly line before the clock runs out. These shots were mainly all tests of some kind, the last one is my favorite, which shows the overall environment to date, as well as some test camera animations with random noise added to the movement for realism. This is an assignment for my SAG 245 class at Eastern Michigan University, which is due Tuesday, November 30th. I’ve got my work cut out for me.
I spent a decent amount of time yesterday reintroducing myself to blender 2.5(3) and am happy to say that I can now use it almost completely in my SFX pipeline. Earlier versions of Blender only come into the game once, and that is to import my Syntheyes python script, as Syntheyes has a lack of compatibility with the new python API the Blender uses. All of two minutes later, it’s back to the new version and it’s wonderful speedy goodness. Here’s a tracking test of the days work.
The items onscreen are not final, they are simply visual aides to help determine the quality of the track and to configure the lighting. I have something much more interesting planned for this footage.
Below is a quick render of a military missile I’m working on for a new project. It was made in Blender 2.53, and is a first foray into UV texture unwrapping and mapping in the newest version of Blender. A few more adjustments are all that’s needed and I’ll be starting on some other aspects of the required scene. References images and concepts were found via a Google image search.
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Though it took a long time working on it here and there between work and my other projects, I have recently finished a more professional, more finalized special effects test. I learn a great deal every time I tackle another piece, and I think it shows in the final product as compared to my last test. All rendering, design, and compositing of 3D elements was done in Blender, the camera tracking was done using Syntheyes, and the video editing using Final Cut Express.
(If you want to, I would suggest taking the time to watch the video in HD rather than the default, it looks much better that way.)
Something that helped a great deal for this project was the addition of a newly built networked attached storage server, also known as a NAS. The system I built is running a free operating system called FreeNAS, and allows me to store and access all of the project files together in a central place on my home network. Eventually I may try configuring port forwarding and a service like DynDNS so that I can access my files from school and other places as well over the internet.
One of the nicest things about the new server, however, is its amount of storage and backup capabilities. HD footage can be a bit of a storage hog, with an hour of footage taking up as much as forty-some gigs of space. Inside this standard off-the-shelf parts NAS machine are two two-terabyte SATA hard drives that are basically identical twins, straight down to the data. They are connected together via a form of software raid, meaning that if one of the two hard drives die, I still have my data safe and sound on the other one until I can replace the failed drive. I had to lose a terabyte of data before I understood how useful raid could be.
In other news, I just recently finished a new and much lengthier project with the help of a close friend. I’ll be posting a video and information about it soon, so check back often!
With the shelling out of some decent dinero and about six hours of effort, I have here for the entertainment of all up and coming VFX enthusiasts a camera tracking test. If you are looking for bright lights, action, and large explosions… well you may be disappointed, this is just a test, there’s nothing too fancy about it, visually. The key focus was the tracking of a CG item to handheld video footage, and it turned out well for a first attempt.
The tracking was done using Syntheyes, the same software used for tracking in films such as Iron Man 2, Alice in Wonderland, and Avatar. If it isn’t already, Syntheyes is becoming an industry standard. However, if you can’t afford the license, the Voodoo camera tracker works rather well, and is free for the most part.
The compositing and CG effects were done using the node editing engine in Blender 3D, a free and open source program that continues to improve daily.
For a look at what the best of the best can do with Blender, check out this Sintel trailer, the newest short film from the Blender Foundation coming out in a few months
Ladies and gents, Shapeways just knocked my socks off.
A new material has been added to the selections at Shapeways. It’s name: Sandstone. It is the newly appointed cheapest material to print in, beating out Strong, White, and Flexible by a third of the price. It only costs one dollar to print a cubic centimeter of this stuff.
The truly amazing thing, as alluded to in the title, is that the material can be printed in full color. That’s right. Full color. Some of you might be thinking ‘So?’ or ‘Hmph. About time’. Others who know a bit more about the mechanics of 3D printing are amazed and overjoyed at this next step in the right direction. The logistics and technical difficulties in pulling off full color printing amaze me, and the new ways things can be printed rocks my world.
FULL COLOR. My mind is blown, Shapeways. Well played.
Go here to learn more about this newest material and it’s capabilities.
I’ve been doing more and more modeling in the ‘just for fun’ category, and many more of these have made it to Shapeways and are now printable. Six of the most recent items are shown below with their most base level prices, determined by the material used for production. Plastic = cheaper, metal = more expensive (yet cooler). No matter what material you purchase, I still receive the same markup (typically a dollar or so, with my models). Click the name or the image to view the model at the IZL shop at Shapeways, and as always, you can click the link just above to get more info about the IZL Shapeways Shop and how it works.
This work was made using a reference image from one of my favorite animated series’, Full Metal Alchemist. It’s the necklace that one of the key characters use to ‘fuel’ the kind of stylistic alchemy that she prefers. Bonus points if you can tell me the name of the character.
This model is of sufficient size to be worn on a chain around the neck. ($5.00 USD)