I spent a decent amount of time yesterday reintroducing myself to blender 2.5(3) and am happy to say that I can now use it almost completely in my SFX pipeline. Earlier versions of Blender only come into the game once, and that is to import my Syntheyes python script, as Syntheyes has a lack of compatibility with the new python API the Blender uses. All of two minutes later, it’s back to the new version and it’s wonderful speedy goodness. Here’s a tracking test of the days work.
The items onscreen are not final, they are simply visual aides to help determine the quality of the track and to configure the lighting. I have something much more interesting planned for this footage.