SAG Animation
For one of my SAG (that’s Simulation, Animation, and Gaming) classes this semester I had to create a flash animation based on a child’s fairy tale story. The story I randomly chose was named ‘The Three Feathers’. After picking it we wrote out a basic synopsis of the story, did some character drawings and storyboards, and set to work. We had much more than a month to do it. I waited until I had a little less than 2 days worth of ‘time’ until the submission cut off, then got to work. First, I worked on the backgrounds. (Click the images below to make them larger.)
The evening before the project was due, I realized that I had managed to nearly overachieve myself into oblivion. I had made it too long, too clunky, and had high goals and aspirations that my talents in Adobe CS4 wouldn’t allow me to reach. In my mind, the project had been set up and planned like the ReElect the Dead film we created last summer. In the depths of my mind, I had known that was a bad idea. The next thing I worked on was the script and music.
I resolved that I would not sleep until it was finished, or finished enough to show in class. I animated. I fiddled with the software, trying to understand the keyframes and motion tweens. Trying most of all to figure out how to sync the audio track to the animation itself.
I did not sleep that night.
At 11:45 the following morning a haggard, bearded, dead exhausted man was sitting at his desk, sighing at his unfinished work (unfinished as far as personal standards are concerned) and packing up his gear, ready to head to his noon class.
Click here to read the rest and watch the final animation








